The Game

The Game Author Neil Strauss
ISBN-10 9781847673541
Release 2011-09-29
Pages 512
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THE 2.5 MILLION COPY SELLING WORLDWIDE PHENOMENON MEN WILL DENY IT, WOMEN WILL DOUBT IT. I BEG YOU FOR YOUR FORGIVENESS IN ADVANCE . . . The Game recounts the incredible adventures of an everyday man who transforms himself from a shy, awkward writer into the quick-witted, smooth-talking Style, a character irresistible to women. But just when life is better than he could ever have dreamed, he falls head over heels for a woman who can beat him at his own game. Jaw-dropping and hilarious, The Game reveals the naked truth about sex, love, relationships - and getting exactly what you want.



The Game of Chess

The Game of Chess Author Siegbert Tarrasch
ISBN-10 9780486144559
Release 2012-04-26
Pages 448
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Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams.



The Game

The Game Author Ken Dryden
ISBN-10 0470739347
Release 2009-12-10
Pages 320
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Widely acknowledged as the best hockey book ever written and lauded by Sports Illustrated as one of the Top 10 Sports Books of All Time, The Game is a reflective and thought-provoking look at a life in hockey. Intelligent and insightful, former Montreal Canadiens goalie and former President of the Toronto Maple Leafs, Ken Dryden captures the essence of the sport and what it means to all hockey fans. He gives us vivid and affectionate portraits of the characters — Guy Lafleur, Larry Robinson, Guy Lapointe, Serge Savard, and coach Scotty Bowman among them — that made the Canadiens of the 1970s one of the greatest hockey teams in history. But beyond that, Dryden reflects on life on the road, in the spotlight, and on the ice, offering up a rare inside look at the game of hockey and an incredible personal memoir. This commemorative edition marks the 20th anniversary of The Game's original publication. It includes black and white photography from the Hockey Hall of Fame and a new chapter from the author. Take a journey to the heart and soul of the game with this timeless hockey classic.



The Girl and the Game

The Girl and the Game Author M. Ann Hall
ISBN-10 9781442634121
Release 2016-05-25
Pages 424
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In this new edition of her groundbreaking social history The Girl and the Game (2002), M. Ann Hall updates her lively narrative of how women resisted masculine hegemony in Canadian sport and, in turn, how their efforts were opposed and sometimes supported by men. The second edition of The Girl and the Game begins with an important new chapter on aboriginal women and their interaction with early sport and ends with a new chapter on how trends and issues facing contemporary women in Canadian sport have their origins in the past. Other new sections focus on gender and the residential school system, the promotion of women's track and field, the 1928 summer Olympics and the Matchless Six, and aboriginal sportswomen. As in the first edition, Hall introduces her audience to more obscure Canadian female athletes rather than focusing her discussion on household names. The introduction to the new edition has been updated to reflect the content changes in the narrative. To increase appeal to the course market, chapter titles are more descriptive, the text has been revised to include more subsections, and the 52 black and white images are placed throughout the text.



The Game

The Game Author Jack London
ISBN-10 9781775450740
Release 2011-01-01
Pages 56
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Best known as the author of works such as White Fang and Call of the Wild, Jack London was a prolific author, journalist, and chronicler of the great outdoors. The novel The Game centers around another of London's passions: the intoxicating brutality and daring athleticism of the sport of boxing.



Psychology Gets in the Game

Psychology Gets in the Game Author Christopher D. Green
ISBN-10 9780803226739
Release 2009
Pages 313
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"Although sport psychology did not fully mature as a recognized discipline until the 1960s, pioneering psychologists in the late nineteenth and early twentieth centuries, making greater use of empirical research methodologies, sought to understand mental factors that affect athletic performance. Though the psychologists behind the studies described here worked independently of one another and charted their own distinct courses of inquiry, their works, taken together, provided the corpus of precedents and foundations on which the modern field of sport psychology was built. The essays collected in this volume tell the stories not only of these psychologists and their subjects but of the social and academic context that surrounded them, shaping and being shaped by their ideas"--Provided by publisher.



Changing The Game

Changing The Game Author Larry Wilson
ISBN-10 9780671671358
Release 1988-11-15
Pages 288
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Shows salespeople how to take a leadership role in today's team-to-team selling environment, outlines new sales opportunities, and discusses cooperative selling strategies



The Game of Humor

The Game of Humor Author Charles R. Gruner
ISBN-10 9781351482370
Release 2017-07-05
Pages 226
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Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.



Lacrosse

Lacrosse Author Donald M. Fisher
ISBN-10 0801869382
Release 2002-03-14
Pages 361
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Traces the evolution of the sport from the pre-colonial era to the founding in 2001 of a professional outdoor league as told from the perspectives of the people behind each development step, citing its Mohawk origins, efforts toward its popularization, its coaching endeavors, and the impact of women and minorities.



The Game of Billiards

The Game of Billiards Author Edwin Kentfield
ISBN-10 NYPL:33433003247073
Release 1839
Pages 48
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The Game of Billiards has been writing in one form or another for most of life. You can find so many inspiration from The Game of Billiards also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Game of Billiards book for free.



Master of the Game

Master of the Game Author Sidney Sheldon
ISBN-10 9780007370610
Release 2012-06-07
Pages 448
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One of Sidney Sheldon’s most popular and bestselling titles, published in ebook format for a new generation of fans.



Changing the Game

Changing the Game Author David Edery
ISBN-10 0137151756
Release 2008-10-07
Pages 240
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Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way



Hockey

Hockey Author Shane Frederick
ISBN-10 9781429673211
Release 2011-08-01
Pages 48
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"Presents the mathematical concepts involved with the sport of hockey"--Provided by publisher.



Invitation to the Game

Invitation to the Game Author Monica Hughes
ISBN-10 9780671866921
Release 1993-06-01
Pages 183
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Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.



Elevating the Game

Elevating the Game Author Nelson George
ISBN-10 0803270852
Release 1992
Pages 261
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Links the history of race relations to the history of basketball by reviewing the era of the first Black teams, the first integration of teams, and the innovations that Black players have brought to the game



Playing the Game

Playing the Game Author Belle de Jour
ISBN-10 9781409106777
Release 2010-01-28
Pages 368
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The first novel from the most infamous call girl in town... Game over? Belle is starting to wonder if she should call time on the call girl business: get a day job, a life free from secrets and have a 'normal' relationship with the Boy. But will Belle cope with the nine-to-five, a staggering decline in her underwear budget and no more paid sex? As Belle explores life and love after the game, her story is frank, smart and refreshingly honest. Punctuated with advice, anecdotes and reflections in her inimitable voice, this is a novel of secrets and lies, scabrous wit and more than a little lust.



Shaping the Game

Shaping the Game Author Michael Watkins
ISBN-10 1422102521
Release 2006
Pages 196
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The author of the bestselling "The First 90 Days" now zeroes in on the most critical skill leaders must master to secure new roles and accelerate their transitions: negotiation.