Wonderbook

Wonderbook Author Jeff VanderMeer
ISBN-10 1419704427
Release 2013-10-15
Pages 352
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This visual guide to writing creative and compelling fiction includes interesting and inspiring artwork as well as motivational tools and essays from today's top fantasy writers, including George R. R. Martin and Neil Gaiman, to help all aspiring authors.



Wonderbook

Wonderbook Author Jeff VanderMeer
ISBN-10 1613124635
Release 2013-06-01
Pages 272
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Wonderbook has been writing in one form or another for most of life. You can find so many inspiration from Wonderbook also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Wonderbook book for free.



The Guide to Writing Fantasy and Science Fiction

The Guide to Writing Fantasy and Science Fiction Author Philip Athans
ISBN-10 9781440507298
Release 2010-06-18
Pages 256
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Science fiction and fantasy is one of the most challenging--and rewarding!--genres in the bookstore. But with New York Times bestselling author Philip Athans and fantasy giant R. A. Salvatore at your side, you’ll create worlds that draw your readers in--and keep them reading! Just as important, you’ll learn how to prepare your work for today’s market. Drawing on his years of experience as one of the most acclaimed professionals in publishing, Wizards of the Coast editor Athans explains how to set your novel apart--and break into this lucrative field. From devising clever plots and building complex characters to inventing original technologies and crafting alien civilizations, Athans gives you the techniques you need to write strong, saleable narratives. Plus! Athans applies all of these critical lessons together in an unprecedented deconstruction of a never-before-published tale by the one and only R. A. Salvatore! There are books on writing science fiction and fantasy, and then there’s this book--the only one you need to create strange, wonderful worlds for your own universe of readers!



The Fantasy Fiction Formula

The Fantasy Fiction Formula Author Deborah Chester
ISBN-10 9781784996055
Release 2016-01-01
Pages
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There's more to writing a successful fantasy story than building a unique world or inventing new magic. How exactly is a plot put together? How do you know if your idea will support an entire novel? How do you grab reader attention and keep it? How do you create dynamic, multi-dimensional characters? What is viewpoint and do you handle it differently in urban fantasy than in traditional epics? What should you do if you're lost in the middle? How do you make your plot end up where you intend it to go? From the writing of strong, action-packed scenes to the handling of emotions, let award-winning fantasy author Deborah Chester guide you through the process of putting a book together. Convinced there's no need to shroud the writing process under a veil of mystery, Chester supplies tips that are both practical and proven. They are exactly what she uses in writing her own novels and what she teaches in her writing courses at the University of Oklahoma. Along with explaining story construction step-by-step, Chester illustrates each technique with examples drawn from both traditional and urban fantasy. The technique chapters include exercises to assist novices in mastering the craft of writing fantasy as well as suggestions for avoiding or solving plot problems. More experienced writers will find tips for taking their work to the next level. With an introduction by author Jim Butcher, The fantasy fiction formula provides the information you need to gain skill and proficiency in writing fantasy like a pro.



How to Write Science Fiction Fantasy

How to Write Science Fiction   Fantasy Author Orson Scott Card
ISBN-10 158297103X
Release 2001-09-15
Pages 140
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Offers tips and advice on writing science fiction, discussing the rules of fiction, and how to structure a successful story.



How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps Author Jared Blando
ISBN-10 9781440340321
Release 2015-08-04
Pages 128
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The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!



Worlds of Wonder

Worlds of Wonder Author David Gerrold
ISBN-10 PSU:000045700750
Release 2001
Pages 246
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Worlds of Wonder showcases the range and power of the human imagination, transported across strange worlds, lost civilizations, and brave new realities. Now, with the help of David Gerrold, Hugo and Nebula Award-winning author, readers will learn, step-by-step, how to turn their words into works of wonder.Drawing on a career spanning three decades of writing and teaching, Gerrold also uses examples from numerous classic books and films to support their growth within the genre. Readers will gain insight into the craft as well as practice techniques that will immediately improve their writing as they are charmed and challenged by Gerrold's infectious passion for his craft and profession. Worlds of Wonder will ignite the engines of readers' enthusiasm in ways that will astonish them.* Written by one of the biggest, most-recognized and most-honored names in the field!* the science fiction and fantasy genres are currently riding a new wave of popularityDavid Gerrold is one of the most popular science fiction writers working today. His first professional sale, the Star Trek episode "Trouble With Tribbles," won a Hugo Award. He has written for television, published over forty books, and has written columns for six magazines. In 1995, his novelette the Martian Child won both the Hugo and Nebula Awards. Gerrold lives in San Fernando, California, and teaches writing at Pepperdine University.



The Writer s Guide to Creating a Science Fiction Universe

The Writer s Guide to Creating a Science Fiction Universe Author George Ochoa
ISBN-10 0898795362
Release 1993
Pages 314
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Introduces the art of science fiction writing, and offers tips and techniques for making science fiction writings realistic



Deepening Fiction

Deepening Fiction Author Sarah Stone
ISBN-10 032119537X
Release 2005
Pages 431
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A section on the writing life includes candid discussions of writer's block, talent, habit, rejection, publication, and endurance to help aspiring professionals develop sustainable lives as writers."--Jacket.



Building Imaginary Worlds

Building Imaginary Worlds Author Mark J.P. Wolf
ISBN-10 9781136220807
Release 2014-03-14
Pages 408
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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.



Elsewhere

Elsewhere Author Richard Russo
ISBN-10 9780307959539
Release 2012
Pages 246
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Presents a personal account of the author's youth, his parents, and the 1950s upstate New York town they struggled to escape, recounting the encroaching poverty and illness that challenged everyday life and the dreams his mother instilled that inspired his career.



Falling in Love with Hominids

Falling in Love with Hominids Author Nalo Hopkinson
ISBN-10 9781616961992
Release 2015-07-20
Pages 240
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An alluring new collection from the author of the New York Times Notable Book, Midnight Robber Nalo Hopkinson (Brown Girl in the Ring, The Salt Roads, Sister Mine) is an internationally-beloved storyteller. Hailed by the Los Angeles Times as having "an imagination that most of us would kill for," her Afro-Caribbean, Canadian, and American influences shine in truly unique stories that are filled with striking imagery, unlikely beauty, and delightful strangeness. In this long-awaited collection, Hopkinson continues to expand the boundaries of culture and imagination. Whether she is retelling The Tempest as a new Caribbean myth, filling a shopping mall with unfulfilled ghosts, or herding chickens that occasionally breathe fire, Hopkinson continues to create bold fiction that transcends boundaries and borders.



The Craft of Writing Science Fiction that Sells

The Craft of Writing Science Fiction that Sells Author Ben Bova
ISBN-10 0898796008
Release 1994
Pages 218
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Offers advice for constructing strong stories and novels, discusses the major elements of science fiction storytelling, and offers tips on researching markets and submitting manuscripts for publication



The Writer s Complete Fantasy Reference

The Writer s Complete Fantasy Reference Author Writer's Digest Books (Firm)
ISBN-10 1582970262
Release 2000-11-15
Pages 277
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Covers varied aspects of fantasy fiction, including culture, magic, witchcraft, commerce, trade, law, mythical creatures, arms and armor, and castles



Steering the Craft

Steering the Craft Author Ursula K. Le Guin
ISBN-10 0933377460
Release 1998
Pages 173
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Ursula K. Le Guin generously shares the accumulated wisdom of a lifetime's work.



World building

World building Author Stephen Lee Gillett
ISBN-10 UVA:X002782285
Release 1996
Pages 198
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With Stephen Gillett's help, you'll be on solid ground, no matter what kinds of worlds you create for your science fiction. World-Building explains science to help you make your fiction plausible. You'll give your worlds the pull of gravity, aware of the effects on inhabitants and the planets themselves. Mix elements and build planets with chemically credible, geologically accurate characteristics - and anomalies - that affect those who live there. Create planetary "engines," convincing atmospheres and fact-based weather patterns. Colonize a truly weird world: ancient Earth. Explore our neighboring planets and their satellites for SF possibilities. Light and heat your landscapes with the right types of stars. See how things might be on a "chloroxygen" world and other hypothetical places. In this book, you'll follow calculations, read tables, view diagrams, learn what forces are at work in the universe, and see how you can harness them to give realism to the fantasy in your storytelling.



Finch

Finch Author Jeff VanderMeer
ISBN-10 9780857893574
Release 2011-03-01
Pages 300
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AMBERGRIS: 239 Manzikert Avenue, Apartment 525. Two dead bodies lie on a dusty floor. One corpse is cut in half, the other is utterly unmarked. Only one is human. Ambergris is occupied, ruined and rotting. Its buildings are crumbling, or mutating into moist and hostile new life forms. The population is brought to its knees by narcotics, detention camps and arbitrary acts of terror. And for motives unknown, the new masters of the city want this bizarre case closed. Now. With no leads and one week to conclude his investigation, Detective John Finch is about to find himself in the cross-hairs of every spy, rebel, informer and traitor in town. And what he discovers will change Ambergris forever...